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RW Special Report

06.20.01

Streaming as a Tool for Radio

by GMV Network

The purpose of this article is to provide radio mangers with insights and knowledge about today’s streaming technology.

Our company, the GMV Network, provides standards-based software technology for streaming media. When we make a presentation to radio broadcasters about how to stream, the following is what we present.

New prospects

Last year, when MP3 was adopted as a technical standard for streaming audio content, radio broadcasters benefited, although many were unaware of their new opportunity.

With MP3 as a standard, individual radio stations and networks have the opportunity of not only saving money vs. older non-MP3 based systems, but also actually using streaming as a system to provide nontraditional revenues.

Live streaming involves the distribution of multimedia information for playback by one or more users in real time. Three processes are involved when conducting live streaming: encoding, serving (often called splitting when streaming live) and decoding/playback (see Figure 1).

Figure 1

For live streaming to be successful, all processes must occur in real-time.

Encoding involves turning the live broadcast signal into compressed digital data suitable for streaming.

Serving (or splitting) involves launching the live stream to users who wish to receive it.

Decoding is the process of decompressing the encoded stream so that it can be heard and/or seen by an end user. The decoding and playback process typically is handled by player software like RealNetworks RealPlayer or Microsoft’s Windows Media Player.

The problem, the choice

Imagine a world where a Ford car could only be driven using Mobil gasoline or where a Sony television could only view shows produced by NBC.

This is the world of multimedia streaming today. None of the major software players have streams that are compatible with each other. In other words, a proprietary RealNetworks-encoded audio stream can only be served by a RealNetworks server and played with the RealNetworks RealPlayer. The same is true for Microsoft (see Figure 2).

Figure 2
* Denotes operating system license cost
** Denotes per stream licenses

Because many Internet radio listeners are unlikely to have installed all media players, the broadcaster is forced to make a choice: either choose one of the proprietary streaming formats that some listeners won’t be able to hear, or simultaneously encode and stream in all proprietary formats.

Because most broadcasters want to stream to a large audience, these broadcasters incur the costs and headaches of supporting multiple encoding platforms and multiple serving platforms.

Additionally, files archived during the streaming process will be in a proprietary format, subjecting the broadcaster to the negative effects of technological lock-in.

MPEG

The Moving Picture Experts Group is the world’s leading standards body for digital multimedia encoding and compression. The group’s first international standard, MPEG-1, was designed to compress video so that it could easily fit on CD-ROMs. Audio can also be compressed under the standard as Layer 1, Layer 2 or Layer 3 audio.

MPEG-1, Layer 3 audio can compress CD-quality audio to more than one-tenth its original size. Audio files created under this standard are commonly known as MP3 files.

The wide-scale adoption of the MP3 format, however, is a result of more than just great compression. Because MPEG is an open international standard, anyone is allowed to create products that encode and play MP3 files.

In other words, no single vendor (e.g. RealNetworks, Microsoft) holds the key to the MP3 format. Therefore, more compressed digital audio content is stored in the MP3 format than any other format available today, proprietary or otherwise.

Such a large wave of support for a standards-based approach is difficult to ignore. Due to the overwhelming popularity of the MP3 format, RealNetworks and Microsoft have each added support for their players to receive and playback standard MP3 audio streams.

RealNetworks and Microsoft servers, however, do not have the capability to deliver fully standards-based MP3 streams.

Figure 3

Standards-based servers, like GMV Network’s AudioEdge and Nullsoft’s ShoutCast, deliver MP3 streams for playback by all popular players (see Figure 3). As an added bonus – consumer devices, portable players and Internet radios that connect to the home stereo and soon, car radios – all support the MP3 format.

Deployment

There are three principal ways for radio stations to transmit their content via Internet (see Figures 4 through 6). Each has advantages and disadvantages.

Figure 4

Figure 4 shows the once "free" streaming systems that have been offered to the radio industry for several years. In these systems the radio stations are given encoders that are then pointed to servers at the stream hosting company.

In return for streaming services, the radio station surrenders portions of its advertising inventory or even Web site real estate to the hosting company.

The hosting company then sells this advertising space to offset their costs and hopefully turn a profit.

This method has definite cost and ease-of-use benefits for the broadcaster. The main disadvantage is that broadcasters lose control of their streaming system and the potential revenues that can be derived from it.

Alternatively, a broadcaster can choose to host their entire streaming system in-house. The main advantage to this method is the degree of control over the process.

The main disadvantages include the hassle of managing the large amounts of bandwidth that must be brought on-site to support the streaming listener base.

Co-location is the third method available to broadcasters for deploying streaming. Co-location involves placing one or more streaming servers at a site designed to provide dedicated Internet connectivity.

The main advantages to this approach are simplicity and scalability. The disadvantage of this method is cost; it shows return on investment (ROI) only with hundreds of listeners at a given time.

The cost of co-location will vary for carrier to carrier as well as location in the country.

continued on page 2 >>

 

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